

Now select the border you placed earlier.

Here's how our LinkedRef tab should look: We're going to add a lot of stuff so add each individual reference based on the images below: Go to Filter and type in 'WorkshopWorkbench' you need the 'WorkshopWorkbench' which can be found under the 'WorldObjects' branch.ĭrop the bench wherever you'd like it placed.Įdit it. We're going to have lines going everywhere so try to follow this exactly. 'XMarkerHeadingOutOfSight'ĭrag / Drop somewhere in the center of your cell.Įdit it and add a reference name of 'XMarkerHeadingWorkshopLinkSpawn'Īt this point of the tutorial we hook everything up. Just make sure it's not inside your triggers. This is going to go elsewhere in your cell or out of your cell. Now we're going to add an out of sight marker. You're going to edit the XMarker and add the following: Add the reference name of 'XMarkerHeadingMySettlementNameCenter'Įdit it and name it something similar to our Settlementname. Go to Filter and type in 'XMarkerHeading' you need the 'xMarkerHeading' which can be found under the 'WorldObjects' branch. This is going to go in the center of your settlement. Now we're going to add the xMarker Heading. Make it about as big as the DefaultEmptyTrigger border we made earlier on. Go to Filter and type in 'WorkshopSetOwnedTrigger' you need the 'WorkshopSetOwnedTrigger' which can be found under the 'WorldObjects' branch.ĭrag / Drop that into your render window. Go to Filter and type in 'WorkshopResourceContainerSettlement' you need the 'WorkshopResourceContainerSettlement' which can be found under the 'WorldObjects' branch.ĭrag / Drop that into your render window.

The Airport one is pretty square, so I'll use that.ĭrag / drop it in. Go to Filter and type in 'WorkshopBorder'' you need any 'WorkshopBorder' which can be found under the 'WorldObjects' branch. What you can do is grab any of the pre-made borders from the Object window. This one isn't super important, because it will never show up properly. Go to Filter and type in 'MapMarker' you need a 'MapMarker' which can be found under the 'WorldObjects' branch.ĭrag / drop that sucker in and edit the properties. Go to Filter and type in 'EmptyTrigger' you need a 'DefaultEmptyTrigger' which can be found under the 'WorldObjects' branch.ĭrag that into your Render window, press '2' to scale it and make it as large as your settlement.\nHere's how mine looks: Once we've found our location we need to add a handful of objects to this Cell. You can turn on Cell Boundaries by pressing Ctrl+B. Start off by going to the location in the Creation Kit where you would like to add your Workshop. This is done through the Creation Kit for Fallout 4 This will allow you to create a brand new settlement at a location that does not have one.
